EFMZip
ZIP compression and decompression functions.
Functions
CompressFiles
Callable Compresses multiple files into a ZIP archive.
C++
bool CompressFiles(const FString& ZipFilePath, const TArray<FString>& FilesToCompress, bool bAbsolutePath = false)
| Parameter | Type | Default | Description |
|---|---|---|---|
ZipFilePath | FString | - | Full path for the output ZIP file |
FilesToCompress | TArray<FString> | - | Array of file paths to compress |
bAbsolutePath | bool | false | If true, stores absolute paths in the ZIP |
Returns: true if compression succeeded
Category: EFM|ZIP
Blueprint Node
ƒCompress Files
Zip File Path
Files To Compress
B Absolute Path
Return Value
CompressDirectory
Callable Compresses an entire directory into a ZIP archive.
C++
bool CompressDirectory(const FString& ZipFilePath, const FString& DirectoryToCompress, bool bRecursive = true)
| Parameter | Type | Default | Description |
|---|---|---|---|
ZipFilePath | FString | - | Full path for the output ZIP file |
DirectoryToCompress | FString | - | Directory to compress |
bRecursive | bool | true | If true, includes subdirectories |
Returns: true if compression succeeded
Category: EFM|ZIP
Blueprint Node
ƒCompress Directory
Zip File Path
Directory To Compress
B Recursive
Return Value
DecompressZip
Callable Extracts a ZIP archive to a directory.
C++
bool DecompressZip(const FString& ZipFilePath, const FString& DestinationDirectory)
| Parameter | Type | Description |
|---|---|---|
ZipFilePath | FString | Full path to the ZIP file |
DestinationDirectory | FString | Directory to extract files to |
Returns: true if decompression succeeded
Category: EFM|ZIP
Blueprint Node
ƒDecompress Zip
Zip File Path
Destination Directory
Return Value
ListZipContents
Pure Lists all entries in a ZIP archive.
C++
TArray<FString> ListZipContents(const FString& ZipFilePath)
Returns: Array of file/folder names inside the ZIP
Category: EFM|ZIP
Blueprint Node
ƒList Zip Contents
Zip File Path
Return Value
Example
// Compress specific files
Files = [
GetGameSavedDirectory() + "save1.dat",
GetGameSavedDirectory() + "save2.dat",
GetGameSavedDirectory() + "config.json"
]
CompressFiles(GetGameSavedDirectory() + "backup.zip", Files, false)
// Compress entire directory
CompressDirectory(
GetGameSavedDirectory() + "full-backup.zip",
GetGameSavedDirectory() + "Saves/",
true // recursive
)
// List ZIP contents
Entries = ListZipContents(GetGameSavedDirectory() + "backup.zip")
for Entry in Entries:
Log(Entry)
// Extract
DecompressZip(
GetGameSavedDirectory() + "backup.zip",
GetGameSavedDirectory() + "Restored/"
)