Quick Start
Learn the basics of EFM in 5 minutes.
1. Check if a File Exists
The simplest operation - check whether a file exists on disk:
FileExists(Directory, Name) -> bool
Example: Check if config.json exists in the Saved folder:
Directory = GetGameSavedDirectory()
Name = "config.json"
Exists = FileExists(Directory, Name)
2. Create and Write a File
Create a new text file and write content to it:
CreateFile(Directory, Name) -> bSuccess, NewCreatedFile
NewCreatedFile.AppendString("Hello, World!")
Or write bytes directly:
NewCreatedFile.WriteBytes(YourByteArray)
3. Read a File
Read a file and get its content as strings:
ReadFile(Directory, Name) -> bSuccess, ReadFile
Lines = ReadFile.GetStrings()
Content = ReadFile.GetSingleString()
4. Read and Write JSON
Write a JSON file:
Data = Make Map
Add "PlayerName" -> "Hero"
Add "Level" -> "42"
Add "Score" -> "9999"
WriteJsonFile(SavedDir + "save.json", Data)
Read it back:
ReadJsonFile(SavedDir + "save.json", OutData)
PlayerName = OutData["PlayerName"]
5. Download a File from the Web
DownloadFile(
URL: "https://example.com/data.json",
SavePath: GetGameSavedDirectory() + "data.json",
OnProgress: UpdateProgressBar(ProgressPercent),
OnComplete: OnDownloadFinished(bSuccess, URL, SavedPath)
)
6. Compress Files to ZIP
CompressFiles(
ZipFilePath: GetGameSavedDirectory() + "backup.zip",
FilesToCompress: [File1, File2, File3],
bAbsolutePath: false
)
7. Watch a File for Changes
Watcher = Create UEFMFileWatcher
Watcher.OnFileChanged = OnFileChangedEvent
Watcher.StartWatching(GetGameSavedDirectory() + "config.ini")
When the file changes, OnFileChanged fires with the file path and change type.
Next Steps
- Explore the API Reference for all available functions
- Read the Guides for detailed tutorials
- Run Run EFM Diagnostics to verify all functions work on your platform